![]() ![]() These strategies are often times brutal and one-dimensional. This approach uses specific cards and strategies to accomplish its goals. Focused decks can put a severe hurt on balanced decks because they sometimes don't have enough answers to combat the focused strategy. However, they generally utilize more conventional strategies that will balk when certain strategies are used against them. Weaknesses: There are few weaknesses for a truly balanced deck. The end result is because all the cards worked together to achieve it. It doesn't rely on specific cards to get the job done. This approach ensures the card you need will be showing up sooner than later. Strengths: Balance in a deck is a great thing. A few cards may be useless depending on the circumstances of the match, but rest assured, you put those cards there "just in case." It doesn't lean heavily toward any one category and will generally use every card in a complementing fashion. This approach aims for the perfect blend of spells, creatures and items. ![]() Each method can be categorized in one of three areas - Balanced, Focused and Utility. In the above example, we had a classic blue and yellow deck that was primarily defensive. Now that we have the basic foundation down, let's get a little more specific on how we're going to streamline your deck. They won't provide all of the answers, but they're a good place to start. ![]() The questions above can lay the foundation of your deck easily. I should include Chariot as well so I can invade neighboring territories easier with my yellow creatures. Because it's a linear map, there's only one path and Kelpie's stopping abilities will guarantee the opponents will have to stop on my big territory with him out. I think I'd best benefit from a linear, medium-sized map just for these purposes. Since it is a blue and yellow deck, I can be aggressive with yellow if I need to be and rake in major tolls with blue if they land on my territories. I think I should include some Land Protection because several opponents will be attempting to destroy my key territories once I pull into the lead. Since it's a Free For All deck, I think I'll include Trespass because it's extremely useful with several people passing the castle for their lap bonus. That way, when my defenses are set, there will be no stopping me. I figure that I can fly under the radar while my opponents duke it out. I'd like to use this deck against multiple opponents. I don't want faster decks to outpace me so I'm including some Locust to slow them down. I know blue and yellow are generally slower decks because of a lack of Immediate creatures so, let's include some Influence to get my chains running faster. I want it to be mainly defensive in nature. I want a deck using blue and yellow creatures primarily. Let's do a quick example of planning a deck: This lets you exclude certain cards or include ones that normally wouldn't work with other concepts. By answering them you can get a far better idea of what will and won't work for your deck. 1 or Free For All play? What kind of map are you most likely to play this deck on?Īll of these questions are important when creating a new deck. What is your deck's focus? What method will your deck use to win? Is it going to be an aggressive deck that attacks your opponent's game plan? Will it use symbols often? Are you planning on using it in 1 vs. Questions are very helpful in deck planning. I just want to share some techniques that have worked for me in the past and may help you in the future. I won't tell you that this guide is the be-all, end-all of deck building - because it isn't. Hopefully, the following tips will help you in developing the absolute best deck you can. Whatever your reasons are for building a deck in Culdcept, the effort behind it can be a grueling and frustrating experience, especially when the deck you took so long to come up with just isn't working the way you wanted it to. You know, the one that's going to revolutionize the online community, maybe the one you need to finally beat Ticomun on Alcyon III, or the one that uses some unusual cards you've wanted to experiment with. You have nothing to do for a few hours and decide it's time to build that deck you've wanted to build for awhile. ![]()
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